Synopses January 1999 - present
last updated 10/26/99
Well, I have moved to UCLA, and thus am no longer gaming with the
usual crew. Luckily, Jason has taken on the onus of providing
game synopses, so you can still discover what wonderfully insane
shenanigans everyone is up to.
The all-new
Gaming
Synopses, from 9/13/99 onwards.
August Second
Game: Hero
Master: Jason
Players: Neal, Karl, Allen, Julie, Gerald
Characters:
Quotes of the Evening: "You don't know that he has two minds - a good, and
and evil. No. An evil, and an evil which is opposed to us." - Karl
"Talk! That's not talking, that's screaming." - Neal
"Another thing you don'w want to hear in a torture chamber: 'I didn't say
'Simon Says''" - Gerald
The shaman Sanguine Bear summons powerful magics which regenerate our heroes back in their
home universe, though leaving them hairless and pink. They then journey homeward, trying to
discover what has become of their land. An unfriendly encounter with soldiers tells the party
that their land has been turned into a theocracy, so they skirt the main city and retreat to
Baron Tohan's northern lands, where the tribes have gathered to fight with the kingdom in
exile to defeat the new government and put the rightful king once more on the throne.
Next Week: We put the king back on the throne. We hope.
July Twenty-sixth
Game: Call of Cthulhu
Master: Karl
Players: Neal, Jason, Allen, Kathleen, Geoff, Gerald, Joel
Characters: Edmund Alzon, Father Kepler, John Sebastian, Carol Barteloni,
Jean-Luc Fermain, Lunette, ?
Quotes of the Evening: "Lets go to the ceremony - we can get some nookie with
goth chicks." - Joel
"Someone starts licking your kneecaps under the table." "Are they good at it?" - Karl,
Joel
"It's ergonomically designed!" "Yeah, well, you wouldn't want to get tennis elbow while
on the demonic sex machine." "Not to mention Carpal Johnson Syndrome." - Geoff, Neal
"And is it red or white wine with sp*nk?" - Joel
While at a stargazing party at their friend Professor Molotov's, a strange explosion lights
the roof of the house on fire. After it is doused, the guests notice that Molotev has run off
to the neighboring Vulcher mansion, where a party is in progress. As John Sebastian had recieved
ann invitation and costumes to the party, they group decides to go and recover their host.
The party is an orgy of most scandalous nature. All sort of depravities are descended into, including
human sacrifice at a summoning of an Elder God's Incarnation. The sexual antics alone, however,
are enough to cause insanity in the more normal of our protagonists, and though the evening results
in the devouring of the head cultists and many of their legions by horrible monsters, it can hardly
have been said to have concluded happily for the party or the rescued Prof. Molotov.
Next Week: Heroics in the Hero System
July Nineteenth
Game: Gemini
Master: Neal
Players: Karl, Gerald, Jason, Allen, Kathleen
Characters:
Quotes of the Evening: "I've heard they lock the doors in monastaries at night to
keep the monks apart... but that's just city talk." - Gerald
"Well, after that I think your redemption is going to be just a little hotter." - Karl
"Armor is for people who aren't ready to join with the One." - Karl
"They are attacking you now, so I don't think that honesty was too high on their agenda
before." - Neal
"Let's interrogate the knight who has his arm chopped off. He has an easy interrogation
socket." - Jason
In the monastary where the party was assaulted previously, monks arriving on the scene accept
the awkward explanations for the carnage, and the party resumes its attempt to sleep. The monk
in the party is approached by the remaining evil members of the monastary, who recruit him
to assist in finishing their evil work of slaying the rest of the party. With sudden combat,
the evil monks are slain, and the party's monk burns down the library of evil books.
Next Week: We hear the Call.
July Twelfth
Game: Handle Magic
Master: Karl
Players: Jason, Kathleen, Allen, Gerald
Characters:
Quotes of the Evening: "Where do evil wizards find their architects?" "Demons with
eyes that see in fourteen dimensions." - Gerald, Allen
"Is Gorgoleth hiring?" "Yes, and the hiring bonus is fantastic. The retirement plan sucks,
though." - Gerald, Allen
Alambar lives! The players delay their return to Luthor in Marraketch to rescue their mentor
from the prison island of Tantillian, a cursed place off the coast of Eremdor. They pass secretly
through the occupied lands, on a hired boat, until they near the center of Gorgoleth's evil, east
of Eremdor. The tiny rock of Tantillian looms treacherous in the darkness.
Gaining entry through a disused secret entrance, they soon realize the former inmates have taken over
the island, and are living a life of eating rats and each other. They locate Alambar, but after extracting
the unconscious wizard from his magical cell, they find Kthan arriving, and flee into the dungeons. There,
and ancient evil attempts to solicit their aid, but they avoid it, and flee successfully with their mentor.
Next Week: Gemini
July First
Game: Dragonquest
Master: Allen
Players: Jim, Jason, Karl, Kathleen
Characters:
Quotes of the Evening: "Mmm... horse. Tastes like elf." - Jim
Hired by the chancellor to investigate the sudden lack of communication with a southerly fort,
the party journeys to the far southern sea coast. They meet and agree to journey with a dwarf,
who is returning to an ancestral fortification in the same area. Towards the coast, the river
ferry reaches its last stop, and the party disembarks.
The fort, across the river, is destroyed, apparently by pirates or a similar agency. Investigating
the dwarf's legacy, we stumble upon some magical traps, and a very hostile spider creature. Its
cave is attached to the complex, apparently now inhabited by pirates - or it was until recently.
The deceased remnants of pirates are everywhere in their well-furnished lair, and a roving hell
hound is materializing in the summoning room! Investigation continues.
Next Week: Handle Magic
June Twenty-fourth
Game: Handle Magic
Master: Karl
Players: Neal, Kathleen, Allen, Jason, Gerald, Joel
Characters: Kaleak, Silvian, EricGreyfalcon, Hyric, Thulvian, ?
Quotes of the Evening: "My skills include woodworking, sewing, arts & crafts, and the ability
to make a pipe out of anything" - Joel
After meeting Luthor and some other students of the academy, which was attacked and razed by the forces
of evil shortly after the cataclysm, our heroes set out to find the last unlocated fragment of the Ruby,
in the far Dragon Reaches of the West. Venturing too close the the now-occupied civilized lands, lured by
the presence of a magical sword, our heroes are set upon by a griffin-mounted Kthan, who is sent to the
depths of the sea. The party makes a hasty retreat.
In the dragon reaches, the corrupting magical influence of the dragons becomes ever more pervasive
as the party heads west. On the ancient, dragon destroyed island of Duthanor, an abandoned ship is found, and
in the ruins, the cabin boy tells a tale of dragon's fury at their attempted pilferage. Walking into the
very center of ancient Duthanor, our heroes confront the dragon Vorgar, who bows to ancient propehsy, and
trades them an armor and a box for the Emfield Ruby fragments, so that he may destroy the world as
prophesied, and they may shape it. The cabin boy is revealed to be another dragon in disguise, Oslaf, who
gives the party dragon's claws, allowing them to access the Tuev even through the evil of Gorgoleth, shadowing
the world. Of course, the claws slowly exert a draconic influence on their wearers...
Next Week: Dragonquest!
June First
Game: Handle Magic
Master: Karl
Players: Gerald, Neal, Kathleen, Allen, Jason
Characters: Thulvian, Kaleak, Silvian, Eric Greyfalcon, Hyric
Quotes of the Evening: "Low on mana? Try new Mega-Mage!" - Neal
"Body servants, or baudy servants?" - Gerald
"Of course they weren't ready for that. No one ever prepares for bat-shit insane." - Neal
"Use Touch of Evil cologne." - Karl
Having been invited to stay at the floating palace, our heros dine with the Empress, who impresses
them with her knowledge, power, and grace. Unfortunately, later that evening, a cataclysmic event
shakes the world, as some dark power is released, destroying Talim Eremdor and severing all ties
to the Tuev. Of course, the magic city comes crashing down, but slowly, as ancient magic items
retain some power.
Armed with the fragments of the Emfield Ruby, the party journeys by flying boat back west, to discover
what has become of their mentor, Alambar. On the way, they discover the civilized lands swiftly falling
under the heel of the evil Kthan, who are if anything more magically powerful, and their hired thugs.
In one island, our heroes stop long enough to drop their boat catastrophically upon one evil mage, freeing
the populace. They they journey on.
Next Week: More world saving
May Thirteenth
Game: Gemini
Master: Neal
Players: Karl, Allen, Jim, Gerald, Jason, Kathleen
Characters:
Quotes of the Evening: "I'm the resort to violence sort of monk." - Karl
"You have to have a strength of sixteen to use a two-handed axe." "And you have to have
a strength of twenty-three to use a three-handed axe." - Karl, Jason
"They've all taken vows of poverty and chastity. There's nothing for me here." - Gerald
"I'm Dead?" "Jason put his chamber pot in your room." - Gerald, Neal
Travelling to the capital city for various reasons, our heroes wait out a storm in a monastary.
However, the monks behave oddly, allowing no access to the library. That evening, they lock the
cell doors, and come to slay the adventurers in their sleep. Luckily, the adventurers are paranoid,
and use illegal and dark magics to ambush the killers. Of course, then hell breaks loose.
Next Week: Handle Magic
May Sixth
Game: Kult
Master: Karl
Players: Gerald, Allen, Kathleen, Jason
Characters: John Smith, Harris, Rowan McAllister, William Pennyworth
Quotes of the Evening: "You know how eskimos have many words for snow? ISS has many
words for truth." - Karl
"The world is about to take a big roll of the dice, and it doesn't even know it." - Kathleen
"We just lure them outside, and they de-animate." "Kind of like a zombie pied piper." - Jason,
Kathleen
Chasing a golden stopper stolen from the "abandoned" church through several levels of fencing, our
heroes finally steal it from the mafia-backed jeweler's safe it is in, and blow up the jewelry store
to cover their tracks. Returning to the church, they avoid the zombies, replace the stopper, and fill
the catacombs with poison gas, preventing the cultists from completing their ceremonies. This seems
to solve the problem. Or does it?
Next Week: Back to the duplicitous Gemini
April Twenty-ninth
Game: Gemini
Master: Neal
Players: Karl, Jason, Allen, Kathleen
Characters:
Quotes of the Evening: "Magic in this system has attributes. For instance, Fireball is
both Kinetic Energy and Fire. And Burning Zombie is Fire and Dead Matter." - Neal
"There are three strategies, Defense, offense, and feint." "Faint? What kind of strategy is
that?" - Neal, Jason
The evening is largely spent in generating characters, and looking at the game system,
though we do journey a ways.
Next Week: More research into Kult
April Twenty-second
Game: Castle Falkenstein
Master: Karl
Players: Jason, Allen, Geoff
Characters: Dr. Challenger, Arthur Beal, Reginald Oakley-Stringum
Quotes of the Evening: "These soldiers have been fed beer, and massaged." - Jason
"It's a statue of Napoleon on Josephine. Wait - Josephine isn't his horse?" - Jason
"So? Will you do it?" "Of course we'll do it. It's insanely dangerous." - Karl, Geoff
Both the Prussians and our protagonists realize the spear is in the churchyard of the town,
but as the Prussians head out in force to the town to retireve it, our heros break into their
camp and rescue the surviving members of the previous expedidion. They then head to town, where
the zombie-like townfolks and the suddenly inclement weather are giving the Prussians difficulties.
Late at night, the party steals into the church, finds the spear, and flees the zombie horde,
returning to Vienna, and thence to London.
Next Week: We try Gemini
April Fifteenth
Game: Kult
Master: Karl
Players: Allen, Kathleen, Neal, Jim
Characters: Harris, Rowan McAllister, Anthony Boyd-Wat, Andrew Keeley
Quotes of the Evening: "I think they are strip-mining human resources" - Karl
"Nothing unusual downstairs; just the door that sweats blood. Nothing else." - Jim
Our protagonists are loaned by their respective departments in Intelligent Security services to
the education department, and to a Mr. Stone in particular, who asks them to go to Boston and
investigate a series of disappearances from an ISS education facility there. Booked into a nice
hotel downtown, they drive into a disadvantaged South Boston neighborhood, to the ISS facility,
where youths are offered free room and board, provided they attend classes.
Thirteen kids have disappeared - a shocking number, save that at this sort of facility there is
a high rate of turnover as kids get bored and leave, etc. However, one of the missing had turned
up dead, and to our investigators, the "abandoned" church next door is emitting strange vibes.
Historical records further show a similar rash of disappearances exactly one hundred years ago,
and numerological coincidences are astounding. What could be going on?
A sneak into the church one evening reveals underground catacombs and strange rituals being
condicted by otherwise upstanding members of the community. Further, a gold stopper was stolen
by a youth from the ISS facility, which seems to have accelerated the release of a tremendously
malevolent entity. Time to get the stopper back!
Next Week: more Falkenstein
April Eighth
Game: Castle Falkenstein
Master: Karl
Players: Allen, Jason, Neal, Geoff
Characters: Arthur Beal, Dr. Challenger, Nigel Horace Nelson, Sir Reginald Oakley-Stringum
Quotes of the Evening: "Let's tell her if she really needs to talk to Napoleon, we can get him." - Jason
Once more at the Grosvenor Club, our heroes are met with acclaimation for the recovery of the two
artifacts. Alas, several other recovery parties have not returned, and after but a moment's debate,
our heroes are off to the Austrian Alps to find Bors' Spear, and the four members sent to recover
it.
In the tiny mountain hamlet of Hasestadt, near the Wecht castle where the spear was last known to be,
Nelson, Beal, and Challenger encounter an old companion, Sir Reginald, who immediately agrees to postpone
his hunting trip to accompany them. The townsfolk are behaving oddly, and a large Prussian expedition is
found just below the Wecht castle, though the Wecht caretaker is certainly courteous enough. Now, where is
that spear, and those other hunters?
Next Week: Kult
March Twenty-second
Game: Castle Falkenstein
Master: Karl
Players: Kathleen, Allen, Jason, Neal
Characters: Justine Marie St. Claire, Arthur Beal, Dr. Challenger, Nigel Horace Nelson
Quotes of the Evening: "You notice that the pirate crew is smaller than when you left." "Well, more treasure for each." - GM, Allen
From the fable Canadian Yukon, Dr. Challenger and Nigel Nelson have retrieved the Numean Dagger from
a tribe of cannibalistic savages. Returning it to the Promethean League in London via Malbigonian, they
are strangely transported to New Orleans, where they find Beal and St. Claire ready to depart with a crew
of pirates for the island of Chizen Hodetzta, to retrieve the fabled Cross of Dumain.
They slip through secret bayou ways, avoiding the United States' blockade of Orleans, and head through the
Gulf to the island. As they approach, they find the island shrouded in fog, which finally lifts to reveal an
ancient Aztec city partially emerging from the sea, as though on a giant bubble. Man-like things swim in the
water, terrifying the crew, and abandoned and decaying vessels are moored around the island.
Going ashore, our heroes fight off some giant fanged apes, reaching the temple at the center of the island,
on the peak. Leaving some pirates guard, they enter the secret warrens of the temple, avoiding significant
traps to emerge in the core of a volcano, above which is perched an ancient mummy and a more recent pirate
corpse, clutching the cross in its hand. Upon retrieving it, at great risk of plunging into the lava, the
mummy rises, and the volcano surges into life! Fleeing headlong, our heroes escape the temple passageways,
and fight off apes as they flee to the ship.
Emerging triumphant from the mysterious fog bank, they are confronted by a flotilla of undoubtedly Prussian-backed
US Naval vessals. But then danger overtakes them all, as the erupting volcano explodes, driving the pirate ship
forward on a massive tidal wave, and swamping the US vessels. Far out into the Gulf, they turn towards Havana,
where our heroes rendezvous with their Bavarian airship, and head for London.
Next Week: More Falkenstein treasure hunting!
March Fifteenth
Game: Castle Falkenstein
Master: Karl
Players: Kathleen, Allen
Characters: Justine Marie St. Claire, Arthur Beal
Quotes of the Evening: "She doesn't even have childbearing hips.
What were you thinking, bringing her back to the hidden valley with
you?" "I'm thinking... Jaguar God." - Kathleen, Allen
The Promethean League assembles a team to stop the Prussians from garnering
all the clues to the whereabouts of the Black Cauldron of Annwyn. Justine
and Arthur are sent to obtain the idol located on the risen Mayan city of
Chizen Hodetzta, off the coast of the Yucatan, and a haven for pirates,
monsters, and carnivorous apes. They have the assistance of Laurence Scrif,
which is fortunate as the Prussians already have a head start.
They arrive in New Orleans to hire a ship (a pirate ship), to find a US
blockade of all non-cargo ships going on. They meet with Justine's contacts,
and find a captain, Rex, who will take them out past the blockade. A sinister
Prussian agent, Dr. Schreier, proposes that they work together, and threatens
dire consequences if they cross him. The day ends by meeting one Finkley,
who has been to Chizen Hodetzta, and describes it as accursed.
Next Week: They pirate ship Flying Hind sails for Chizen Hodetzta.
March Eighth
Game: Medici, the Great Dalmuti
Players: Karl, Jim, Lauren, Allen, Jason
Card and board games.
Next Week:
March First
No gaming.
Next Week:
February Twenty-second
Game: Delta Green
Master: Neal
Players: Kathleen, Karl, Allen, Jason
Characters: ____(FBI), Harry Pretchyvotsk (FBI), _____ (U.S. Marshal), ____ (CDC)
Quotes of the Evening: "Let's be sure to bust them in time to see the concert." - Jason
"I have no idea what you're talking about." "That's my genre." - Neal, Jason
We raid the parents, who summon a truly mostrous entity, which causes massive
amounts of san loss, though it ultimately succumbs to bullets. Lots and lots
of bullets. The remainder of the evening is spent in fierce jurisdictional
battles, and wiping off blood.
Next Week: Neal's off on honeymoon, so no gaming.
February Fifteenth
Game: Delta Green
Master: Neal
Players: Kathleen, Karl, Allen, Jason
Characters: ____(FBI), Harry Pretchyvotsk (FBI), _____ (U.S. Marshal), ____ (CDC)
Quotes of the Evening: "I'm so covert, even the GM can't see my character." - Karl
"I'm two hundred and seventy-five pounds." "Of course, a good third of that is tumors." - Jason, Karl
A series of murders sends our agents to New York City, to investigate the
slashing killing of a prostitute. Much information is procured, including
her boyfriend, her lifestyle, her parents, and a highly suspect club her
boyfriend is to dance at. However, as we have a description of the car
that picked her up the night of the murder, and it matches her parents'
car, and they are major scumbags, we decide to investigate them first.
Next Week: We pay a visit to the parents.
February Eighth
No gaming.
Next Week:
February First
Game: Castle Falkenstein
Master: Karl
Players: Kathleen, Neal, Allen, Jason
Characters: Justine Marie St.Claire, Nigel Horace Nelson, Porthos Fontaine, Dr. Challenger
Quotes of the Evening: "Breaking the chains of ignorance - on Prussian heads!" - Dr. Challenger
The interrogation of the captured Prussians reveals the hideout holding
the Professor, and the existance of the mysterious agent Number 6. Sneaking
into the warehouse from underneath, our protagonists break through at
trapdoor, and mayhem ensues! Number 6 turns out to be a woman, who had
been masquerading as the professor's secretary, and who slips out, injured,
as goons flood the building, only to be dispatched by the swords and fists
of our heroes and the freed Professor Sturmberg.
However, the professor's notes have fled with an agent through the secret
tunnels under the building, leading to a nighttime chase on one of the canals
of Paris, and the apprehending of the spy on a party barge.
Next Week: Delta Green
January Twenty-fifth
Game: Castle Falkenstein
Master: Karl
Players: Kathleen, Neal, Allen, Jason
Characters: Justine Marie St.Claire, Nigel Horace Nelson, Porthos Fontaine, Dr. Challenger
Quotes of the Evening: "Crumbinology - this is not a croissant! This is an eclair!" - Neal
"I was in Prussia to visit my birthplace. No! Not my birthplace - my
headquarters. No! Not my headquarters - a chocolate factory. Yes, I was
in Prussia to visit a chocolate factory." - Neal
Sent to Paris by King Ludwig, Porthos Fontaine obtains the assistance of
his previous comrades to recover the kidnapped Professor Heinrich Sturmberg,
who had been a visiting professor at the Ecole Luminaire. Once more Lieutenant
Duplois of the Paris police assists them as they gather clues. Suddenly, the
assistant to Professor Sturmberg is kidnapped in broad daylight. Fortunately,
the Paris police apprehend one of the kidnappers, who was wounded, and
questioning him using her voodoo powers reveals other members of the conspiracy
to our heroes.
Visiting the upscale residence at which one of these members is staying, our
heroes narrowly avoid being poisoned, and manage to capture the elderly
Prussian agent. They return with him to the station house, to discover
that the police have rescued the assistant, and brought in his kidnappers.
A Prussian plot is definitely afoot.
Next Week: The plot unravels.
January Eighteenth
No gaming.
Next Week:
January Eleventh
Game: Handle Magic
Master: Karl
Players: Kathleen, Neal, Allen, Jason, Jimmy
Characters:
Quotes of the Evening: "It's a new form of invisibility. The 'bright
shiny object' spell. 'There they ar- ooh hey, a dime.'" - Jason
Deciding to search for the hermit magician Fozz and his fragment, the party
travels to the far east, where it is discovered that enemies of theirs have
already arrived on the island, and erected an anti-magic shell. The party
lands and discovers the remains of a battle, as representatives from the
floating Celestial Kingdom investigated and were slain or captured by the
Kthan's men.
Those selfsame men are subsequently set upon by the party, who put them to
sleep with gas and drive the others away with a giant bear. They then enter
the ancient temple where Fozz has set up his hermitage, capturing some
additional Kthan mercenaries, and discovering and bypassing many traps on
their way in.
Fozz turns out to be highly eccentric and powerful, but happily parts with
his fragment of the gem. The party then returns with the few survivors from
the Celestial Kingdom to their mysterious home...
Next Week: more Falkensteinian goodness
January Seventh
Game: Handle Magic
Master: Karl
Players: Kathleen, Neal, Allen, Jason
Characters:
Quotes of the Evening: "He tried to escape, but we replaced his normal
door with a mock door. Thud." - Neal
"Here at the school of medicine, we teach defensive skills first!" - Jason
"I cast awareness... oh, shit, I shouldn't have known that! Negate my frontal
lobe! Negate it now! AIEEEE." - Jason
"Cletus, the INT 5 bard!" - Karl
"You guys are my backup." "And that's what we are doing - backing up." - Jason,
Neal
Arriving on Shon to the usual miserable weather, the party sells their
most recently created carpet, and obtains a room from which to plot the
extraction of the gem fragment from the Ducal Fortress. A cunning plot
is devised, and enacted. The players approach the fortress invisibly,
remove a roof section, drop down inside, make a gem-sized hole in the
interior wall, and extract the gem through it. Those awaiting their
arrival immediately raise the alarm, but as they are in an unexpected
locale, they make good their escape.
Next Week: Those fragments are getting tougher to obtain...
January Fourth
Gaming delayed until Thurs the seventh.
Next Week:
To the earlier synopses
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